Saturday 14 July 2018

Review: Lazer M.A.D.

The other week we were invited to the launch event of Lazer M.A D. latest blaster.


Now, before I let you know about the event I will talk about the blaster.

The basic set blaster comes with an attachable target. The blaster itself is unique compared to others that are currently available on the market due to some very clever design features. Lazer MAD is the first home blaster that’s completely wireless for unrestricted play as well as having a design that makes each blaster customisable due to the accessories for it.


This aspect alone I think is really important. A lot of blasters I have seen or reviewed in the past usually offer an upgrade where you have to purchase a whole new blaster making each level up more expensive and ultimately, if you are that way inclined, having multiple blasters collecting up. However, with Lazer M.A.D the upgrades and attachments adapt the basic blaster for more fun and a greater gaming experience.

 

With each blaster you receive a target. This target can be clipped and attached to a chest attachment called an “X strap” therefore making it sturdier.
However, because of the clever design to the back you can also add the target to any top. This easy attachment would, in my opinion, help save time fitting each child with a target rather than a strap but also give a “whatever you’re wearing” excitement. This also means that it is easy to attach to object’s, moving or still, and change the game play. Although the target requires 3 AAA batteries it does have a total of 20 “Life Points” to play with and indicated with 5 lights. 


Between the blaster and the target it works with state of the art technology in the form of IR (Infrared) emitters and receivers.

This is then set and arranged according to the settings on the blasters and the target. If, for example, you have two sides one side would set their devices to A and the other to B ultimately allowing direct play between teams and sides rather than a “all in” environment that I have seen previously. 

These inclusions then create an amazing range of gaming styles. For example, you could just do person verses person, teams against other teams, last man standing (Hunger Games style) or create scenarios where you can have medics, new lives given and work for a “cause”.


The basic set offers two blasters and, again, this allows game play to be more engaging and unique where one set comes in the colour green whilst the other comes in orange. The blaster has a target range of 15 metres so space to play is increased compared to other comparable items.


Along with this each blaster has single blast and charging blast actions with reloading action produced by light and sound effects.


But, what if you get the upgrade adaptions?

 

This, in my opinion, is where game play can change. 
Due to the design of the blaster you can purchase a handle grip for the base and a butt stock to make sturdier firing.
 
You can also buy the 20 metre blaster module that connects to the front to increase blaster range but also unlock the continuous blasting mode and different sound SFX and damage.
 
Then there is an option for another 20 metre, smaller, module. So, if you have been adding it up, you can have a range of over 50 metres if you have the space to use it!
We have had a couple of weeks now to play with these blasters. Due to the design we have had games where they have used single blaster without adaptions, games that start that way but they have to find and adapt along the way as well as games where we start fully loaded and ready.
The flexibility within the design and how you can play is something that I haven’t seen before in a blaster. The fact that it is wireless makes moving and playing much easier and that is something, as a parent, that I appreciate; I was always stressed having to spend time untangling wires or getting annoyed when they were damaged.

Now, briefly about the event.
At the event we were introduced to the blasters and shown how they were used. Throughout the day and the game play the games were ever changing so you could really see how each adaption worked and how flexible the device could be with the style of game that you want. By the end of the day we had fully adapted blasters that could range over 50 metres which, being in a game playing bunker made the experience even better.
 
You could choose the style that you wanted to play in whether it was sniper and staying still (my chosen game play) or to run, target, blast and attack. I can honestly see that these would be great for families as well as for events and birthdays making each play engaging and ever changing!
We as a family loved the event and the blasters. The kids have been non stop talking about them as well as playing the varied games and, admittedly, we've been the same.

If you’re a fan of blasters then I’d highly recommend Lazer M.A.D!
(This was a collaborative post with Mookie Toys. We were given this experience and the blasters for free to review. My opinions, and photos are my own. I am under no obligations to give a positive review. Please see my full disclosure at the bottom of my blog)

3 comments:

jonita said...

Amazing... My kids love these things and us too. These blasters are really good. I know this because I have bought this last month from an online store and that was very good and its quality too.... And you also shared this amazing post so keep it up....

Natalie Streets said...

Oh em geeeee these look awesome!! I saw the advert for them earlier and wanted them for myself 😂😂 Oliver would LOVE these!

GC said...

How do you turn off the sound. if it could be we could allow them to use the whole house all the time. the defualt sound it terrible PG neither infra red nor lasers make any sound in real life!